100% In-Browser Interactive Astrodynamics • Zero Install • 60 FPS Multi-Body RK4 Engine

Orbit Slinger:
Gravitational Slingshot & Orbital Mechanics Arcade

Harness Newton's law of universal gravitation (F = G·M·m / r²), Keplerian orbits, and hyperbolic slingshots. Drag to slingshot your scientific probe across living solar systems, steal momentum from giant planets, time precision Hohmann transfer burns, and dock with orbital stations across 6 progressive astronomical campaign missions.

Universal Gravitation (F = G·M·m/r²)
Vis-Viva Specific Orbital Energy
Planetary Gravity Slingshot Boost
Smooth 60 FPS Orbit Engine
Astrodynamics & Orbital Slingshot Arcade Mission 1 of 6

Mission 01: Lunar Insertion

Earth-Moon Relay & Direct Orbit Transfer

Game Objective: Slingshot your scientific probe from Low Earth Orbit to intercept and safely dock with the target orbital station before running out of probes.
1. Aim & Power: Drag probe backward on the canvas (elastic slingshot) or adjust angle and power sliders below.2. Launch: Release your mouse/touch or click Launch Probe.3. Gravity Assist: Use planetary gravity wells to bend trajectory without burning extra fuel.4. Docking: Enter the target station collar at safe rendezvous speed (≤ 22 km/s) to secure victory!
Mission BriefingMission 01: Lunar Insertion: Earth-Moon Relay & Direct Orbit Transfer

Launch probe from Low Earth Orbit to dock with the Lunar Gateway station orbiting our Moon. ⚠️ DOCKING PROTOCOL: You must shoot down all 5 micrometeorites using point-defense lasers [Space / Click Canvas] to unlock the Gateway docking bay, then enter collar at safe speed (≤ 22 km/s).

MANDATORY DOCKING CLEARANCE REQUIREMENT:

The Lunar Gateway Station docking bay collar is LOCKED. You must eliminate all 5 Micrometeorites using point-defense missiles before approaching for safe docking (rendezvous speed ≤ 22 km/s).

Probes Remaining3 / 3
Δv Fuel Budget100 m/s
Score0
SLINGSHOT INJECTION
OBJECTIVE: Micrometeorite Point Defense 0 / 5 Micrometeorites
Destroy 5 more to unlock station docking bay
Ammo
20/20
Shield
100%
Hull
100%
Drag probe backward to slingshot, or use the launch controls below
Velocity0 km/s
Altitude0 km
Gravitational FocusDeep Space
Gravity Pull0 N
-ε0+ε
Specific Energy ε 0 MJ/kg PARABOLIC THRESHOLD
Trajectory State Pre-Launch
💡 AI Trajectory Hint:55% Thrust @ 2° Auto-Configure
45°
55%
Flight Operations Manual

How to Play Orbit Slinger

Master the art of space navigation through intuitive tactile controls. No equations required to launch, but understanding orbital mechanics turns near-misses into surgical dockings.

Primary Mission Directive

Launch, Slingshot & Dock Safely in Orbit

Your scientific mission is to launch research spacecraft across multi-body gravitational fields, execute planetary slingshots and Hohmann transfers, and achieve precision orbital rendezvous with target space stations.

Docking Speed LimitVelocity must be ≤ 22.0 km/s (65 px/s) upon entering station collar. Over-speeding causes arrival crash!
Surface ClearanceAvoid planet surfaces, asteroid belts, and black hole event horizons that cause structural hull loss.
Fuel EconomyEvery micro-burn permanently costs 20 m/s Δv. Conserve propellant to maximize end-of-mission score.

3-Star Rating Criteria

3 Stars (Gold Master)Dock on Par Launches (1 attempt on Levels 1–3; 2 on Levels 4–5) with high fuel remaining.
2 Stars (Navigator)Complete mission within Par + 1 Launch.
1 Star (Cadet)Dock successfully before exhausting all allotted probes in your reserve.

Flight Controls & Input Methods

Orbit Slinger offers three synchronized ways to control your spacecraft on desktop, laptop, and mobile touchscreens.

Mouse & Touch Gestures

  • Drag & ReleaseClick/touch probe and drag backward. Rubber-band length sets exit velocity (15% to 100%); release to launch.
  • Sliders Below CanvasFine-tune launch angle (0° to 360°) and power (15% to 100%) for surgical, repeatable orbital shots.
  • Click / Tap to Fire MissileClick or touch anywhere on the canvas during flight to fire 1 plasma missile directly towards cursor/tap location.
  • Virtual Mobile Flight PadMobile & tablet touchscreens feature on-screen directional RCS thrust buttons and an active Space-Brake button.

Keyboard Shortcuts

  • SpacebarLaunch probe from pad (when aiming) • Fire 1 plasma missile (in flight, aimed at cursor).
  • Shift / SActive Space-Brake: Hold Shift or S alone to rapidly decelerate craft to a smooth stop or safe docking speed.
  • ↑↓←→Directional RCS Thrusters: Smooth 2D steering and dodging. Speed governor prevents runaway acceleration and caps safe speed < 17 km/s.
  • Shift + ArrowPrecision Slow Docking Cruise: Hold Shift while pressing Arrow keys to cruise at a slow, steady speed (~5.6 km/s) for safe docking capture without speeding up.

Reaction Control (RCS) & AI

  • Prograde Burn (+Δv)Accelerate along velocity vector. Expands orbit and raises apoapsis on opposite side of planet (Costs 20 m/s Δv).
  • Retrograde Burn (-Δv)Fire backward to decelerate. Drops opposite altitude and brakes prior to station docking capture (Costs 20 m/s Δv).
  • 💡 AI Flight ComputerClick AI Hint or Auto-Configure to instantly set calculated angle and thrust with live trajectory preview.

4 Steps to a Perfect Orbital Mission

Follow this sequential flight protocol on every launch to guarantee rendezvous success.

01

Aim & Set Power

Drag your probe backward on the canvas or dial in exact degrees and thrust on the control panel. Check the cyan forward vector arrow pointing towards your departure trajectory.

02

Read the Trajectory

The dotted predictive curve shows your flight path across all gravitational fields. If it turns golden-orange, your spacecraft is entering a high-velocity gravity assist slingshot!

03

Lead Moving Stations

Orbital stations continuously travel around their parent planets. Do not aim where the station is now—aim where it will be when your craft arrives (calculate the lead angle).

04

Execute Docking Capture

Glide into the station's glowing capture collar at ≤ 22.0 km/s. If you are travelling too fast, fire a quick Retrograde burn (-Δv) just before arrival to prevent a high-speed collision crash.

6 Progressive Orbital Missions (Multiple Levels)

From basic lunar transfers to high-relativity black hole slingshots, each mission introduces authentic celestial mechanics, unique gravitational challenges, and strict launch budgets.

Level 01Cadet

Lunar Insertion

Earth-Moon Relay & Direct Orbit Transfer

Launch probe from Low Earth Orbit to dock with the Lunar Gateway station orbiting our Moon. ⚠️ DOCKING PROTOCOL: You must shoot down all 5 micrometeorites using point-defense lasers [Space / Click Canvas] to unlock the Gateway docking bay, then enter collar at safe speed (≤ 22 km/s).

Target: Lunar Gateway Station
Bodies: 2 Celestial Masses
Level 02Cadet

Lunar Orbit Insertion

Perilune Braking & Elliptical Capture

A hyperbolic flyby craft will escape into deep space unless decelerated! ⚠️ DOCKING PROTOCOL: You must shoot down all 4 stray debris boulders using lasers [Space / Click Canvas] to unlock Lunar Polar Station, then execute a Retrograde braking burn [S] at perilune to capture into closed orbit and dock at ≤ 22 km/s.

Target: Lunar Polar Hub
Bodies: 1 Celestial Masses
Level 03Navigator

Jovian Gravity Slingshot

The Grand Assist to Outer Sol Station

Outer station "Europa Outpost" is far out of direct engine range! Whip your probe around massive Jupiter in a close parabolic flyby to steal orbital momentum. ⚠️ DOCKING PROTOCOL: Secure or shoot all 3 scientific data beacons to unlock the Europa Outpost docking bay, then dock safely.

Target: Europa Deep Space Hub
Bodies: 2 Celestial Masses
Level 04Commander

Mars Hohmann Transfer

The Red Rendezvous & Timed Orbital Intercept

Execute a classic Hohmann transfer orbit from Earth around the Sun to rendezvous with Ares Research Station orbiting Mars. ⚠️ DOCKING PROTOCOL: Eliminate all 3 rogue Martian sentry drones to clear the airspace before the Ares docking collar will open.

Target: Ares Orbital Base
Bodies: 3 Celestial Masses
Level 05Commander

Binary Star & Lagrange Point

Gravitational Equilibrium at L4 Crossroads

Navigate the shifting, chaotic gravity of a co-orbiting Binary Star pair. ⚠️ DOCKING PROTOCOL: Intercept and destroy both hostile Gunships to protect Archimedes Station shields; the Lagrange L4 docking collar unlocks once the threat is neutralized.

Target: Archimedes L4 Station
Bodies: 2 Celestial Masses
Level 06Admiral

Singularity & Asteroid Gauntlet

Relativistic Gravity Well & Interstellar Ark

Final relativistic challenge! Thread your probe past the photon sphere of Gargantua. ⚠️ DOCKING PROTOCOL: Destroy all 3 Quantum Shield Generators and annihilate the Rogue Singularity Core to unlock the Interstellar Ark docking bay.

Target: Interstellar Ark Horizon
Bodies: 2 Celestial Masses
Astrodynamic Physics

Laws That Govern Orbit Slinger

Every arc, slingshot, and orbital insertion in the game is governed by the exact differential equations of classical astrodynamics.

Force Law

Newton's Universal Gravitation

Fg = G · (M · m) / r²   [N = kg·m/s²]
a = G · M / r²   [m/s²]
Variable Breakdown & Units:
  • Fg: Gravitational Attraction Force between primary and probe [Newtons, N = kg·m/s&sup2;]
  • G: Universal Gravitational Constant (6.6743 × 10−11) [m&sup3;/(kg·s&sup2;)]
  • M: Mass of Primary Body (Earth, Sol, Mars, Jupiter) [Kilograms, kg]
  • m: Mass of Spacecraft Probe (1,000 kg scientific payload) [Kilograms, kg]
  • r: Radial Separation Distance between centers of mass [Meters, m or km]
  • a: Gravitational Acceleration on probe (a = Fg / m) [m/s&sup2;]

In-Game Meaning: The gravitational pull decays with the square of distance. Halving your distance to Jupiter quadruples the attraction force, pulling your spacecraft into an intense hyperbolic curve.

Energy Law

The Vis-Viva Equation

v² = μ · (2/r - 1/a)   [(m/s)²]
ε = ½ · v² - μ / r = Constant   [J/kg]
Variable Breakdown & Units:
  • v: Instantaneous Orbital Velocity along trajectory [Meters per second, m/s (or km/s)]
  • μ: Standard Gravitational Parameter of host (μ = G · M) [m&sup3;/s&sup2; (or km&sup3;/s&sup2;)]
  • r: Current Radial Distance from host center to spacecraft [Meters, m (or km)]
  • a: Semi-Major Axis of orbit conic (ellipse > 0, hyperbola < 0) [Meters, m (or km)]
  • ε: Specific Mechanical Energy (ε = &frac12;v&sup2; − μ/r = −μ/2a) [Joules per kg, J/kg (or MJ/kg)]

In-Game Meaning: Connects speed v, distance r, and orbital semi-major axis a. At periapsis (closest approach), potential energy drops to minimum and kinetic energy peaks, making your spacecraft scream past at maximum velocity.

Period Law

Kepler's Third Harmonic Law

T² = (4π² / μ) · a³   [s²]
T ∝ a^(3/2)   [Harmonic Ratio]
Variable Breakdown & Units:
  • T: Orbital Period (time for 1 complete 360° revolution) [Seconds, s (or hours/days)]
  • π: Mathematical Constant Pi (≈ 3.14159265) [Dimensionless ratio]
  • μ: Standard Gravitational Parameter (μ = G · M) [m&sup3;/s&sup2;]
  • a: Semi-Major Axis (mean orbital radius for circular orbits) [Meters, m (or km)]

In-Game Meaning: Stations in distant orbits move far more slowly than inner stations. To rendezvous with an outer station, you must plan a transfer orbit whose half-period ½Ttx matches the station's orbital displacement.

Angular Momentum

Conservation of Specific Angular Momentum

h = r × v = r · v⊥ = Constant
Variable Breakdown & Units:
  • h: Specific Angular Momentum (|h| = |r × v|) [m&sup2;/s (or km&sup2;/s)]
  • r: Position Vector Length from center of primary mass [Meters, m]
  • v: Orbital Velocity Magnitude of probe [Meters per second, m/s]
  • v⊥: Transverse Tangential Velocity perpendicular to r [m/s]

Because gravity is a strictly central force, it exerts zero torque on your spacecraft (τ = r × Fg = 0). Angular momentum h is strictly conserved, forcing speed v to increase whenever radius r decreases (Kepler's 2nd Law).

Propulsion Physics

The Tsiolkovsky Rocket Equation

Δv = Isp · g₀ · ln(m₀ / mf)   [m/s]
Variable Breakdown & Units:
  • Δv: Delta-v (Velocity Change Capacity) from burn [Meters per second, m/s]
  • Isp: Specific Impulse (thruster propellant efficiency) [Seconds, s]
  • g0: Standard Earth Gravity Acceleration (9.80665 m/s&sup2;) [m/s&sup2;]
  • m0: Initial Spacecraft Wet Mass before burn [Kilograms, kg]
  • mf: Final Spacecraft Dry Mass after fuel is spent [Kilograms, kg]
  • ln: Natural Logarithm of mass ratio (m0 / mf) [Dimensionless]

Dictates how much velocity change (Δv) your spacecraft's micro-thrusters can produce from fuel mass. In spaceflight, velocity is literally currency: each prograde or retrograde burn permanently consumes from your limited Δv budget.

Propulsive Leverage

The Oberth Effect

ΔKE = m · v · Δv + ½ · m · (Δv)²   [Joules]
Variable Breakdown & Units:
  • ΔKE: Net Kinetic Energy Gain from thruster impulse [Joules, J (or MJ)]
  • m: Spacecraft Probe Mass[Kilograms, kg]
  • v: Orbital Speed at the instant of burn (highest at periapsis) [m/s]
  • Δv: Velocity Change Imparted by thruster burn [m/s]

Firing your thrusters when travelling at high speed generates vastly more mechanical energy than firing at low speed. Executing a burn at periapsis deep inside a planet's gravity well provides maximum orbital leverage for your fuel!

Astrodynamics 101

Basic Concepts of Orbital Mechanics

Core mental models that transform confusing curved trajectories into predictable, repeatable flight plans.

Gravity Wells & Potential Depths

Space is warped by mass. Think of every planet as a funnel: the closer you get, the steeper the slope (Φ = -GM/r). To leave a planet, you must generate enough kinetic energy to climb out of its potential well.

Periapsis vs. Apoapsis

Every elliptical orbit has two defining altitudes: Periapsis (rp, closest point where velocity is highest) and Apoapsis (ra, furthest point where velocity is lowest). Firing prograde at periapsis raises your apoapsis on the opposite side.

Escape Velocity (vesc)

The minimum speed required to break free from a gravitational body without further propulsion: vesc = √(2GM/r) = √2 · vcirc. Speeds below this form closed ellipses; speeds above form open hyperbolas into interstellar space.

Hohmann Transfer Orbits

The most fuel-efficient two-burn maneuver to transfer between two circular orbits. The spacecraft enters an elliptical transfer orbit whose periapsis touches the inner orbit and whose apoapsis touches the outer target orbit.

The Gravity Slingshot Mechanism

In the planet's rest frame, your flyby is an elastic collision (vin = vout). But in the Sun's frame, the planet is moving at vplanet. By flying behind the planet, your spacecraft steals a fraction of the planet's orbital momentum, gaining up to 2 · vplanet!

Lagrange Points (L1 to L5)

Five gravitational equilibrium points where the combined gravity of two massive bodies equals the centripetal force required to orbit with them. L4 and L5 form stable 60° equilateral triangles—cosmic parking zones explored in Mission 04!

Hall of Astrodynamics

The Scientists Who Mapped the Cosmos

The brilliant mathematicians, astronomers, and rocket theorists whose discoveries allow us to pilot probes across the solar system.

Johannes Kepler
1571 – 1630
Holy Roman Empire
Three Laws of Planetary Motion (1609, 1619)

Johannes Kepler

Imperial Mathematician, Prague & Linz

Analyzed Tycho Brahe's Mars observations to shatter Aristotle's 2,000-year dogma of circular orbits. Formulated the Three Laws of Planetary Motion, discovering that planetary orbits are ellipses and that planets sweep out equal areas in equal times.

"The orbit of a planet is an ellipse with the Sun at one of the two foci." — Astronomia Nova (1609)
Sir Isaac Newton
1642 – 1727
England
Universal Gravitation & Classical Mechanics (1687)

Sir Isaac Newton

Lucasain Professor, Cambridge

Unified terrestrial falling apples and celestial planetary orbits under a single mathematical law: inverse-square universal gravitation. Proved that Kepler's empirical planetary laws were direct mathematical consequences of F = G · (M · m) / r&sup2;.

"Gravity explains the motions of the planets, but it cannot explain who set the planets in motion." — Principia (1687)
Galileo Galilei
1564 – 1642
Italy
Observational Astronomy & Inertia (1610)

Galileo Galilei

Philosopher & Mathematician to the Grand Duke

Constructed the first astronomical telescope, discovering the four Galilean moons orbiting Jupiter (Io, Europa, Ganymede, Callisto). Proved that celestial bodies can orbit centers other than Earth, providing crucial proof for heliocentric astrodynamics.

"In questions of science, the authority of a thousand is not worth the humble reasoning of a single individual." (1632)
Joseph-Louis Lagrange
1736 – 1813
France / Italy
Three-Body Libration Points L1–L5 (1772)

Joseph-Louis Lagrange

Prussian Academy of Sciences, Berlin

Solved the restricted three-body problem, proving the existence of five stationary equilibrium points (L1–L5) where spacecraft can hover with zero propellant expenditure. Today, NASA's James Webb Space Telescope sits at Sun-Earth L2.

Discovered the equilateral libration solutions in his celebrated 1772 essay on the Three-Body Problem.
Konstantin Tsiolkovsky
1857 – 1935
Russia
The Ideal Rocket Equation (1903)

Konstantin Tsiolkovsky

Theoretical Rocket Pioneer, Kaluga

Derived the fundamental rocket equation relating velocity change to exhaust speed and propellant mass ratio: Δv = v_e · ln(m_0 / m_f). Envisioned multi-stage rockets, space suits, and liquid hydrogen propulsion decades before Apollo.

"Earth is the cradle of humanity, but one cannot live in a cradle forever." (1911)
Walter Hohmann
1880 – 1945
Germany
Interplanetary Hohmann Transfer (1925)

Walter Hohmann

City Architect & Astrodynamicist, Essen

Published The Attainability of Celestial Bodies (1925), discovering that an ellipse tangent to both circular orbits represents the absolute minimum-fuel transfer trajectory between two celestial worlds.

Every interplanetary mission sent to Mars, Venus, and Jupiter relies on Hohmann transfer geometry.
Real-World Astrodynamics

Practical Examples & Worked Telemetry Calculations

See the exact numbers from legendary historic space missions and how they translate to Orbit Slinger's in-game telemetry readouts.

Historic Mission #1

Scenario A: Apollo 11 Translunar Injection (LEO → Moon)

In Low Earth Orbit (r₁ = 6,563 km), Apollo 11 orbited at 7.79 km/s. The Saturn V S-IVB stage fired to raise speed to 10.84 km/s, injecting the spacecraft into an elliptical transfer to the Moon (r₂ = 384,400 km).

Δv₁ = √(μE / r₁) · (√(2·r₂ / (r₁ + r₂)) - 1) = 7.79 · (1.391 - 1) ≈ 3.05 km/s
Injection Speed: 10.84 km/s Flight Time: 3.8 days Game Equivalent: Mission 01 at 56% Power
Historic Mission #2

Scenario B: Voyager 1 Jupiter Gravity Assist (Interstellar Slingshot)

Voyager 1 approached Jupiter with an inbound heliocentric velocity of 14.1 km/s. Jupiter was moving at 13.1 km/s along its orbit. Flying behind Jupiter deflected the trajectory by 102°, catapulting Voyager 1 outward at 38.9 km/s.

vout(Sun) = vout(Jup) + vJup ⇒ Δvgain = +13.2 km/s free speed!
Solar Escape: Achieved with ZERO fuel Exit Speed: 38.9 km/s Game Equivalent: Mission 02 Jovian Assist
Historic Mission #3

Scenario C: Earth-to-Mars Transfer Window & Phase Lead Angle

Earth orbits at 1.0 AU (vE = 29.78 km/s); Mars orbits at 1.524 AU (vM = 24.07 km/s). The Hohmann transfer ellipse semi-major axis is atx = (1.0 + 1.524) / 2 = 1.262 AU.

Ttx = ½ · atx3/2 = ½ · (1.262)3/2 ≈ 0.709 years ≈ 259 days
Phase Angle φ = 180° - ωM · Ttx = 180° - (0.524°/day · 259) ≈ 44.3°
Lead Angle: Mars must be +44° ahead Injection Δv: 2.94 km/s Game Equivalent: Mission 03 Mars Lead Timing
Astrodynamics Lab

Scenario D: Specific Energy & Vis-Viva in Eccentric Orbits

Compare a circular station orbit (e = 0.0, r = 200 px) against an eccentric reconnaissance orbit (e = 0.6, a = 250 px, rp = 100 px, ra = 400 px) around a primary body (μ = 50,000):

vcirc = √(μ / r) = √(50000 / 200) = 15.81 km/s   (ε = -125 MJ/kg)
vperi = √(μ · (2/100 - 1/250)) = √(50000 · 0.016) = 28.28 km/s   (+79% velocity burst!)
Apoapsis Speed: 7.07 km/s Periapsis Speed: 28.28 km/s Game Equivalent: Telemetry HUD ε readout

Celestial Body & Gravity Parameters

Earth (Terra)Primary
Mass ($M$):5.972 × 10²⁴ kg
Surface Gravity:9.81 m/s² (1.0 g)
Escape Velocity:11.19 km/s
Simulation μ:32,000
Moon (Luna)Natural Satellite
Mass ($M$):7.342 × 10²² kg
Surface Gravity:1.62 m/s² (0.16 g)
Escape Velocity:2.38 km/s
Simulation μ:5,400
Mars (Ares)Desert Planet
Mass ($M$):6.417 × 10²³ kg
Surface Gravity:3.72 m/s² (0.38 g)
Escape Velocity:5.03 km/s
Simulation μ:4,200
Jupiter (Zeus)Gas Giant
Mass ($M$):1.898 × 10²⁷ kg
Surface Gravity:24.79 m/s² (2.53 g)
Escape Velocity:59.50 km/s
Simulation μ:75,000
Gargantua SingularityBlack Hole
Mass (M):4.0 × 10⁶ M_☉
Event Horizon:rs = 2GM/c²
Escape Velocity:≥ c (Speed of Light)
Simulation μ:98,000
Astrodynamics Cheat Sheet

All Laws of Orbital Mechanics at a Glance

A definitive reference table. Click [Classic Def] or [Expand All] to reveal historic Latin citations from Principia, original papers, vector formulas, and in-game mechanics.

#Law / PrincipleGoverning FormulaPioneering ScientistThe 5-Second Plain English SummaryHow It Works in Orbit SlingerClassic Definition
01Universal GravitationF_g = G · (M · m) / r²Sir Isaac Newton (1687)Massive bodies attract each other across space; get twice as close and the gravitational pull becomes four times stronger (1/r²).Dictates gravitational curve strength and orbital attraction force around each celestial body.
02Kepler's First Law (Ellipses)r(θ) = a(1 - e²) / (1 + e·cosθ)Johannes Kepler (1609)Planetary orbits are never perfect circles—they are stretched ovals (ellipses) with the heavy central body sitting off-center at one focal point.When launching your craft, if specific orbital energy ε < 0, your probe settles into a stable Keplerian ellipse rather than drifting away into deep space.
03Kepler's Second Law (Equal Areas)dA/dt = L / (2m) = ConstantJohannes Kepler (1609)A spacecraft whips fast at its lowest altitude (periapsis) and crawls slowest at its highest point (apoapsis), sweeping out equal areas in equal times.When slingshotting past Jupiter, your craft reaches its absolute fastest speed at closest approach, leaving a bright golden-orange velocity trail.
04Kepler's Third Law (Harmonic Law)T² = (4π² / μ) · a³Johannes Kepler (1619)The higher and wider an orbit is, the exponentially longer it takes to complete a single trip around the planet (distance cubed equals time squared).Governs how much lead angle you must apply when shooting for Mars Station or Europa Outpost in their wide, slow outer orbits.
05Vis-Viva Orbital Energy Equationv² = μ · (2/r - 1/a)Gottfried Leibniz & Euler (1736)Your flight velocity at any point is strictly locked to your distance from the central mass and the total mechanical energy of your orbit.Determines exact arrival velocity into the target docking collar. If speed exceeds 22.0 km/s, you breach docking tolerances and crash!
06Hohmann Transfer Trajectorya_tx = (r₁ + r₂) / 2Walter Hohmann (1925)The absolute cheapest fuel highway between two concentric orbits is an elliptical route that gently touches both circular paths.Executing Mission 03 requires shaping your launch ellipse so its apoapsis coincides with Mars' orbital distance.
07Tsiolkovsky Rocket EquationΔv = I_sp · g₀ · ln(m₀ / m_f)Konstantin Tsiolkovsky (1903)In space, speed is currency: each engine burst throws propellant mass out the back to buy velocity, permanently depleting your fuel reserve.Each micro-burn consumes exactly 20 m/s from your 100–180 m/s fuel budget. Conserving fuel yields higher star ratings at mission completion!
08The Oberth EffectΔKE = m·v·Δv + ½·m·(Δv)²Hermann Oberth (1929)Firing your rocket engines when already travelling at top speed delivers vastly more kinetic energy than firing when moving slowly.When executing a hyperbolic slingshot around Jupiter, fire your prograde burn at closest periapsis to double your exit velocity boost!
Mission Debrief FAQ

Frequently Asked Questions

Intuitive answers to the most common puzzles in orbital mechanics and space navigation.