Nuclear Fission & Criticality
k_eff = 1.0 · ²³⁵U + n → Ba + Kr + 2.43nSee why slow neutrons split U-235 500x better than fast ones, and how water moderators and boron rods keep a reactor steady.
Understand how the physical world moves, radiates, and reacts. Test forces, collisions, prism dispersion, Snell’s law, orbital gravitation, and circuit electrodynamics in real time.
Step beyond static textbook equations. Experience physical laws as the core winning strategies in 60 FPS arcade simulations:
p = m · v | Σp_initial = Σp_final | F₁ = -F₂Master elastic and inelastic collisions in an arcade billiards arena. Strike mass pucks, trigger multi-body momentum cascades, and pocket targets obeying Newton's Three Laws of Motion.
n₁ sinθ₁ = n₂ sinθ₂ | E = h·ν ≥ E_gap | 1/f = 1/v - 1/u | θ_c = arcsin(n₂/n₁)Command an arcade photon pinball table governed by authentic optics. Launch wave packets, flip specular paddles, split white light through Snell prisms into spectral multiballs, and focus beams through curved lenses to energize quantum band-gap nodes across 5 master optical chambers.
F = G·(M·m)/r² | v² = μ(2/r - 1/a) | T² ∝ a³Launch spacecraft across living solar systems, harness planetary gravity assists, time Hohmann transfers, and dock with rotating orbital stations across 5 deep-space missions.
V = I·R | ∑ I = 0 | P = I²R | τ = RCSurf the copper rails of a living printed circuit board as an electron surge! Leap between parallel traces, jump broken chasms, and match rated microchip voltages without blowing fuses.
F_d = 1/2·ρ·v²·C_d·A | v_t = √(2mg / ρC_d A) | J = F_avg·ΔtPilot an active-cushion planetary harvester rover across 6 diverse worlds (Earth, Moon, Mars, Titan, Venus, Jupiter). Catch rare bio-spores and crystals, engage pneumatic dampeners for soft-catch impulse absorption, trigger atmospheric updraft thrusters, and dodge searing meteorites and sulfuric acid bombs.
k_eff = 1.0 | ²³⁵U + n → F₁ + F₂ + 2.43n | dn/dt = (ρ - β)/Λ · nCommand a living nuclear reactor core. Launch thermal neutrons into fissile fuel targets, manage graphite moderator blocks to slow fast neutrons, and insert boron control rods to sustain safe criticality without reaching prompt critical meltdown.
Dive into plain-English explanations, labeled whiteboard sketch diagrams, and worked equations paired directly with our physics games:
k_eff = 1.0 · ²³⁵U + n → Ba + Kr + 2.43nSee why slow neutrons split U-235 500x better than fast ones, and how water moderators and boron rods keep a reactor steady.
n₁ sin(θ₁) = n₂ sin(θ₂) · θ_c = arcsin(n₂/n₁)Use the two-wheel pavement-to-mud sketch trick to see why light bends in glass and how fiber optics trap beams past 41.8°.
p = m·v · m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂See why equal-mass billiard balls always split at 90° and why momentum stays conserved even in sticky crashes.
ΔE/E = 4A/(A+1)² · σ_a(Xe-135) = 2.65×10⁶ bDiscover why water slows fast neutrons in ~18 bounces, how Boron-10 rods soak up extras, and why Xenon-135 can lock a reactor after shutdown.
F_d = ½·ρ·v²·C_d·A · v_t = √(2mg / ρC_dA)Discover why doubling your falling speed quadruples air resistance, and compare terminal velocity on Earth, Mars, Titan, and the Moon.
V = I·R · ∑ I_in = ∑ I_out · ∑ ΔV = 0Master voltage drop (ΔV = IR), current divider branches, and why taking a low-resistance copper path can fry a sensitive microchip.
F = GMm/r² · v² = GM(2/r - 1/a)See how flying behind a moving planet can add twice the planet’s orbital speed to your spacecraft for zero fuel.
E = h·ν = hc / λ ≥ E_gap (1240 / λ_nm)Understand Einstein’s photon energy formula, why wavelength controls electron conduction across band gaps, and how solar cells work.
J = F_avg · Δt = m · Δv ⟹ F_avg = Δp / ΔtSee why a 350ms cushioned catch produces 7× less impact force than a 50ms rigid stop for the exact same falling object.
P = I²·R = V²/R · τ = R·C (63.2% V₀)See why P = I²R makes high current the #1 thermal enemy of microchips, and how τ = RC governs capacitor charging.